- #Scrap mechanic patch notes how to
- #Scrap mechanic patch notes install
- #Scrap mechanic patch notes Patch
Not helping matters is that enemy quickhacks are so sparse in variety. Sounds simple, except that they are usually the hardest enemies to reach or shoot at (particularly on harder difficulties) and often, you'll have far more immediate problems running at you. The only way to stop a quickhack is to either get close to or kill the enemy that started the quickhack, which you can discover by scanning.
#Scrap mechanic patch notes how to
Even once a player does know what to do, however, that is only a marginal improvement, because knowing how to stop it is one thing, and doing it is another. This led to many, many confused players not understanding why they're taking Damage Over Time even when they're ducking behind cover. The game does not give a thorough explanation of what causes enemies to hack and Overheat V, or how to even stop it.
#Scrap mechanic patch notes install
Finally saved up enough money to install that kickass legendary Cyberdeck? Have fun finding the one among dozens of Ripperdocs who stocks it. The inability to check from afar what cyberware each Ripperdoc has on offer.
#Scrap mechanic patch notes Patch
The 1.3 patch adjusts how quickly a character is noticed before an alarm (with the pre-1.3 version applying only to Hard Mode), but still doesn't change how the alarm system itself works. That the only ways to prevent enemies from alarming everyone or to undo alarm states is through quickhacks further cements the actual stealth-based perks as Useless Useful Skills. While it is justified by the setting (and is something the player can do themselves with the Ping quickhack), it means that a single slip-up in stealth (or an attempted kill not doing enough damage) necessitates an immediate reload or a shootout.
A modder found out later that such a mechanic exists, but was left unimplemented.
How it works here can be summed up in two steps: you commit a crime which is reported, then the police immediately spawn right out of thin air and start shooting you up.
The game's version of the Wanted Meter is implemented in such a way that it's both unenjoyable and breaks immersion.Some of these were fixed later through patches. Night City may be the "city of the future," but these issues may have players wishing to conduct their business elsewhere.