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Scrap mechanic patch notes
Scrap mechanic patch notes










  1. #Scrap mechanic patch notes how to
  2. #Scrap mechanic patch notes install
  3. #Scrap mechanic patch notes Patch

Not helping matters is that enemy quickhacks are so sparse in variety. Sounds simple, except that they are usually the hardest enemies to reach or shoot at (particularly on harder difficulties) and often, you'll have far more immediate problems running at you. The only way to stop a quickhack is to either get close to or kill the enemy that started the quickhack, which you can discover by scanning.

#Scrap mechanic patch notes how to

Even once a player does know what to do, however, that is only a marginal improvement, because knowing how to stop it is one thing, and doing it is another. This led to many, many confused players not understanding why they're taking Damage Over Time even when they're ducking behind cover. The game does not give a thorough explanation of what causes enemies to hack and Overheat V, or how to even stop it.

  • Enemy quickhacks — in particular, Overheat.
  • It also makes comparing different cyberware versions from different manufacturers pretty tedious since you're practically forced to write down their unique stats on a sheet of paper, or look them up online. They aren't even labeled on the map with a name one could memorize, leaving you no choice but to visit one after the other in person until you find what you're looking for.

    #Scrap mechanic patch notes install

    Finally saved up enough money to install that kickass legendary Cyberdeck? Have fun finding the one among dozens of Ripperdocs who stocks it. The inability to check from afar what cyberware each Ripperdoc has on offer.

    #Scrap mechanic patch notes Patch

    The 1.3 patch adjusts how quickly a character is noticed before an alarm (with the pre-1.3 version applying only to Hard Mode), but still doesn't change how the alarm system itself works. That the only ways to prevent enemies from alarming everyone or to undo alarm states is through quickhacks further cements the actual stealth-based perks as Useless Useful Skills. While it is justified by the setting (and is something the player can do themselves with the Ping quickhack), it means that a single slip-up in stealth (or an attempted kill not doing enough damage) necessitates an immediate reload or a shootout.

  • The alarm system itself is particularly despised: as soon as you alert one enemy, all enemies in the area are instantly aware of your exact location at all times.
  • scrap mechanic patch notes scrap mechanic patch notes

    A modder found out later that such a mechanic exists, but was left unimplemented.

  • Even worse? The game has no pursuit mechanic, meaning that the game just spawns a lot of cops on-foot instead of the usual Wide-Open Sandbox way of rushing squad cars and vans.
  • Scarily Competent Tracker one moment, Police Are Useless the next. The icing on the cake is that they can appear as soon as your crime is reported, but after the shootout starts? Go ahead, just walk around the corner of the building you're next to, and watch as they somehow lose the ability to track your exact location from around the world. They're programed to be masters of Offscreen Teleportation wherever you're not looking, so they'll always spawn as a horde right behind you, even if it's physically impossible (such as spawning in each other). And don't try to be clever and commit crimes in some isolated corner of Night City to see if it takes longer for the cops to arrive. Even in a society where everything is connected online, it strains the suspension of disbelief when it takes only five seconds or so to go from you robbing someone, jaywalking, or any crime of any severity to a horde of police officers turning you into cybernetic Swiss cheese from behind.

    scrap mechanic patch notes

    How it works here can be summed up in two steps: you commit a crime which is reported, then the police immediately spawn right out of thin air and start shooting you up.

    scrap mechanic patch notes

    The game's version of the Wanted Meter is implemented in such a way that it's both unenjoyable and breaks immersion.Some of these were fixed later through patches. Night City may be the "city of the future," but these issues may have players wishing to conduct their business elsewhere.












    Scrap mechanic patch notes